Multi-monitor setup
Expanded catalogs of known astronomical objects (Tycho-2, GAIA, SDSS etc.)
Deferred shading + PBR graphics engine
3D water, clouds and rings
Protoplanetary disks, weather effects, volcanoes
Procedural nebula and galaxy models
AMD CrossFireX support
Enhanced scripting system
Visual path editor for creating interactive educational tours
Spherical mirror projection for home planetariums
Support for VR headsets and 3D displays
Joystick and gamepad support
Ability to search for objects with certain parameters within a large radius
Enhanced modding system with easy installation of mods and addons
Ambient music and sound effects
Accretion disks
Nvidia SLI support
Ship engines exhaust and other visual effects
Native support for Linux
Native support for Mac
Gameplay based on research and building
Gameplay based on space exploration
Bases on planets
Build ships and space stations
Collect data about celestial objects using probes and satellites
Gameplay based on space flight simulation
Realistic spaceflight physics
Both manual and semi-automatic spacecraft controls
Various spacecraft models
Ability to meet and interact with other players online
3D space ship constructor
Server database for worlds discovered by players
Database search function for finding planets with specific parameters
Module-based ships
Players can name planets that they have discovered
SpaceEngine as a graphics library for third party companies
WYSIWYG editor for all types of objects
Space combat system with realistic physics
Unlimited capabilities for players: research, building, trading, fighting
Colonizing and terraforming planets, building cities
Destruction of enemy ships, cities, and even entire planets
Please note: these are approximate funding goals and some implemented functionality (marked with color). When a funding goal is met, it means that there is enough money to pursue that goal, not that the features of that goal have been implemented.