Clipboard support and Locations menu update

I have added support of clipboard: now any input field supports copy (Ctrl-C) and paste (Ctrl-V) hotkeys. So to find a planet which name has been shared on the forum, just copy it from your browser (Ctrl-C) and paste it in the Search-by-name menu (Ctrl-V).Also...

GUI update

Updated interface (it is still in work)From space:From ground:Main menu:...

Controls settings menu

After 12 hours of continuous coding, I finally made that! SpaceEngine now have ability to bind keyboard buttons! ...

Indoor scenes and physics prototype

This is integration of this thing into SpaceEngine. Screenshots showing the map which I once made for Quake 3, loaded into SpaceEngine. There is collision detection of the camera and point particles with the walls, but the code is not completed yet. Particles are a...

Eroded mountains and other landforms

Recently I've implemented some new landforms. "Procedural erosion" fractal based on this work.[bafg id="4258"]Another new landform, called "Jordan turbulence":Terraces:Something like mountain ranges:...

Skybox and procedural planetary texture export

Yesterday I'd implemented the skybox exporting and procedural planetary textures exporting feature. Here I'll show examples of the interface dialogs and examples of exported textures. I've also added a new "projection" mode - the skybox mode.This is some procedural planet:And this is the skybox capture...

Procedural galaxies

I started implementing procedural galaxies. This is not a 3D models of galaxies, but generation of billions of galaxies in an almost infinite space. Procedural 3D models will be the next step, and until then, all galaxies are using standard models.The first screenshot shows some...

The map mode

I have almost finished the Map Mode for SE. It is similar to Google Earth, but with the ability of scaling from a single planet up to entire clusters of galaxies. Below are a lot of screenshots showing how to zoom out from a moon...