In-game Wiki system

started implementation of a built-in wiki system. So far, it only works with the planets. Information about planet is show on 4 tabs - general, physical properties, orbital properties and atmosphere. I also started implemenintg support of the database that will store information about...

Context menu and other GUI updates

I have changed mouse controls a bit.Left drag - rotate the camera (look around) Right drag - rotate around the current object (orbit) Middle drag - change the FOV Left + Right drag - change the distance to the current object (zoom; works in the Map mode)Left click...

Titan-like and Venus-like planets

Added two new planet classes:Titans - ice worlds with a hydracarbon ocean Fully cloudy planets - Venus like warm deserts and TitansA bunch of screenshots. Note darkness - titans are cold worlds, far away from their suns.Header image: orange moon with dense cloud layer, like our...

Smooth texture blending on planets

I have implemented smooth blending between surface textures. Now they blend with each other like in other game engines. Compare the next two screens - before and after the modification. The color change is due to blending of the grass level with the tree level.[bafg...

Clipboard support and Locations menu update

I have added support of clipboard: now any input field supports copy (Ctrl-C) and paste (Ctrl-V) hotkeys. So to find a planet which name has been shared on the forum, just copy it from your browser (Ctrl-C) and paste it in the Search-by-name menu (Ctrl-V).Also...

GUI update

Updated interface (it is still in work)From space:From ground:Main menu:...

Controls settings menu

After 12 hours of continuous coding, I finally made that! SpaceEngine now have ability to bind keyboard buttons! ...

Indoor scenes and physics prototype

This is integration of this thing into SpaceEngine. Screenshots showing the map which I once made for Quake 3, loaded into SpaceEngine. There is collision detection of the camera and point particles with the walls, but the code is not completed yet. Particles are a...

Eroded mountains and other landforms

Recently I've implemented some new landforms. "Procedural erosion" fractal based on this work.[bafg id="4258"]Another new landform, called "Jordan turbulence":Terraces:Something like mountain ranges:...

Skybox and procedural planetary texture export

Yesterday I'd implemented the skybox exporting and procedural planetary textures exporting feature. Here I'll show examples of the interface dialogs and examples of exported textures. I've also added a new "projection" mode - the skybox mode.This is some procedural planet:And this is the skybox capture...