New warp bubble effect

Updated warp bubble effect. The space-time is compressed in front of the ship (blackhole-like metrics) and expanded after the ship (whitehole-like metrics). The ship itself stays inside the bubble in the flat space-time....

Improved water

Small update of the water. Specular spot have a size according to size of a light source:And surface now have a small animated normal noise:Water surface opacity is calculated using Fresnel equation, underwater volume have an exponential fog:Reflections, refractions, caustics, and 3D waves are will...

Controls settings menu update

Updated controls settings menu. It now have mouse axis binds and sensitivity, and independent settings for free camera (planetarium), ship in atmosphere and ship in space controls. So now you can, for example for atmospheric flight mode, invert mouse Y axis and set X axis...

Gaps in rings caused by shepherd moons

Small but important bugfix: cyclones on gas giants are returned!And new update today, again with moons and rings. Inner moons now makes gaps in rings:And this gas giant have a pack of moons which orbits are very close to each other, so they make a...

Procedural debris ring

I implemented something like debris asteroid belt around a planet. Nothing new in the engine, just few hundreds of asteroids orbiting a planet. Brute force implementation killed FPS immediately, so I made many optimizations: reduce size of asteroids to a few kilometers (so only few...

New procedural moon system generator

I updataed procedural moon system generator. Now it generates 3 types of moons:Inner moons, small asteroid-like bodies orbiting close to the planet in its equatorial plane, near or inside its rings if they are present. Regular moons, big spherical-shaped satellites (or asteroidal with some small probability),...

Atmospheric flight video

Today I implement video capture in avi. So now you can record video with built-in recorder and upload directly to youtube.And this is demonstration of new video capture...

Ship HUD

Implemented GUI controls and HUD (head-up display) for space ships. Ship HUD and control panel may change very much in the release version.Just cool lighting :)...

Diversity of lifeforms

Increasing variety of life in SE Universe. Now these types of worlds can be inhabited:Terra (organic life on the surface or in the oceans) Oceania (organic life in the ocean) Desert (organic life on the surface) Ice world (organic life in the ocean under the ice crust) Titan (methane-based...

Nebula rendering update

Few changes:Implemented separate sprite texture atlases for galaxies and nebulae. For nebula dust sprites, use Solaris's sprite mod. For nebula emission sprites, use old dust sprites like Retsof suggested here. I found that galaxies looks better with old sprite texture, so I didn't change it.Screenshots are taken with...