Accretion disks
Implemented a week or so ago, but still not finished (you may notice the old stars). Thin (2D) rotating accretion disk around black hole at different exposures:...
Implemented a week or so ago, but still not finished (you may notice the old stars). Thin (2D) rotating accretion disk around black hole at different exposures:...
Trying to make a better looking stars. This is an adaptation of Chris Laurel's dev Celestia shader. Of course, with the geometry shader based motion blur. Look at full res!View from Solar system at 11m mag limit O.OThis shader is awesome. I still can't believe...
I upgraded the temperature calculation on planets. It now taken into account the internal heat and tidal heating of a nearby objects. So it is possible to find such exotic places like this temperate terra moon orbiting a gas giant that is 93 AU away...
The opposition effect is a sharp increase of brightness of a moon at near-zero phase angles (at opposition):At the surface it looks like the zero phase glare. Here are 2 screenshots with different function parameters:[bafg id="4891"]...
Improved black hole effect rendering. It is now a fullscreen distortion shader, instead of a billboard with distortion shader. This helped to get rid of pixelization visible if you go close to the black hole. It is also now more physically-accurate - it used right...
I made something you are really like - the parametric planet searcher. It is an option for the old star browser: ability to set up a planet/moon parameters filter. Once set up, the searcher will examine each generated planetary system and count the number of...
Trying to make lava flows:Ice and flame :)Also added some albedo variations to make uniformly colored planets more interesting:[bafg id="4862"]...
I'm working on lava. It appear a way more complex than I expected. In this version I will not implement animated liquid lava layer (like water layer) - it is too complex, because it requires elevation map and smoothing pass. Too many work for now....
Earth with "3D" water layer (the same water as used on procedural planets in SE). I used textures made by PBC (BMNG + sea bottom, SRTM + sea bathymetry).Full texture pak:Clouds disabled:Clouds and water disabled:Some surface view:Fun with editor: change sea levelFull Earth texture pack...
Io: volcanos map is implemened not as a thermal emission map, but as a usual RGB lights map, i.e. shines permanently.Earth: city lights is also RGB map, but behaves differently: lights are fade out at a daytime....