Updated rendering of brown dwarfs
Brown dwarfs now have apparance what smoothly changes from star-like for hottest L0 class to a gas giant-like for colder Y9 class:L1L3L6L9T2T5T8Y0Y3...
Brown dwarfs now have apparance what smoothly changes from star-like for hottest L0 class to a gas giant-like for colder Y9 class:L1L3L6L9T2T5T8Y0Y3...
Upgrades in cool star rendering. Stars are red dwarfs M8.1, M9.0, M9.9. Brown dwarfs are L6, T5, Y5. Note what late stars have almost the same size. And yes, SpaceEngine now supports decimal subclass numbers like "8.1". Solar spots are upgraded a bit also. There...
This is the Alcubierre warp field bubble: "gravity" in front of the ship and "antigravity" in back of it. The ship itself is in the non-curved space-time in the center of the bubble. The ship is rendered after the warp effect, so didn't look distorted...
I continuing work on new black holes. They now have accretion disks, and you can approach them up to the event horizon and see how Universe collapses into point above you. These screenshots shows the accretion disk without Doppler and gravity redshift/blueshit effects.The next screenshots are...
Recently I implemented a feature called reversed floating-point depth buffer. It works on NVidia and AMD, but I didn't tested yet on Intel. It is similar to logarithmic depth buffer, but with full hardware support and with no changes in shaders. It allows SE to...
Orbits for space ships are fixed now. Automatic simulatoin/orbit mode is forced. This mean that when no engines are firing, no atmosphere drag, and ship's orbit is stable (inside planet's sphere of influence and didn't intersect with planet's atmosphere and surface), physics will switch to...
All updated to the date:Changes - Label rendering for selected object is independent of distance and bright - Separate buffers for left and right pass in stereo modes - Rendering in the equirectangular spherical projection - Added quintuple star system 1SWASP J093010.78+533859.5 - Ship HUD is hiding in interstellar mode -...
New projection mode - equirectangular spherical projection (aka cylindrical mapping). Adding more projections is easy, just write a shader which maps cubemap into desired projection.https://youtu.be/_9cOfw8pTjg...
Last few days I working on fixing some issues in the procedural landscape shaders, and added some new features.First, canyons and rivers were back! They was "flooded" by volcano lava and does not appear in 0.972. Also, I made better mountain range function, and use...
1) WIP ray-traced jet exhause effect.2) Ships are now visible in the interstallar space.Also, I made a smooth following of camera behind the ship when it accelerates or turns....