Warp field bubble

This is the Alcubierre warp field bubble: "gravity" in front of the ship and "antigravity" in back of it. The ship itself is in the non-curved space-time in the center of the bubble. The ship is rendered after the warp effect, so didn't look distorted...

Acctretion disks update

I continuing work on new black holes. They now have accretion disks, and you can approach them up to the event horizon and see how Universe collapses into point above you. These screenshots shows the accretion disk without Doppler and gravity redshift/blueshit effects.The next screenshots are...

Reversed floating-point depth buffer

Recently I implemented a feature called reversed floating-point depth buffer. It works on NVidia and AMD, but I didn't tested yet on Intel. It is similar to logarithmic depth buffer, but with full hardware support and with no changes in shaders. It allows SE to...

Ships update

Orbits for space ships are fixed now. Automatic simulatoin/orbit mode is forced. This mean that when no engines are firing, no atmosphere drag, and ship's orbit is stable (inside planet's sphere of influence and didn't intersect with planet's atmosphere and surface), physics will switch to...

Current work

All updated to the date:Changes - Label rendering for selected object is independent of distance and bright - Separate buffers for left and right pass in stereo modes - Rendering in the equirectangular spherical projection - Added quintuple star system 1SWASP J093010.78+533859.5 - Ship HUD is hiding in interstellar mode -...

Projection for 360 videos

New projection mode - equirectangular spherical projection (aka cylindrical mapping). Adding more projections is easy, just write a shader which maps cubemap into desired projection.https://youtu.be/_9cOfw8pTjg...

New landforms and bugfixes

Last few days I working on fixing some issues in the procedural landscape shaders, and added some new features.First, canyons and rivers were back! They was "flooded" by volcano lava and does not appear in 0.972. Also, I made better mountain range function, and use...

Ships update

1) WIP ray-traced jet exhause effect.2) Ships are now visible in the interstallar space.Also, I made a smooth following of camera behind the ship when it accelerates or turns....

Texture tiling fix

A new method of fixing texture tiling on terrain. A set of screenshots for comparison:Before: no fix - tiling is clearly visible. After: the method used in 0.972 and in older versions. The detail textures are blended with themselves at a larger scale. This hides the...

Shadows on rings

Implemented the shadows on rings casted by another planet/moon.Shadow on a ringed moon casted by another moon:A ringed moon entering the parent planet (gas giant) shadow:Shadow on Saturn's rings casted by Enceladus:The shadow casted by the rings on an another planet and its rings is...