New Titan textures

Inspired by my recent kayak hike, and looking on a work by Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan. It have 16k resolution near poles, where famous seas and lakes of liquid hydrocarbons can be found.Header image: Titan's north pole. The...

MSAA

Implemented MSAA (multi-sampling anti-aliasing). Comparison screenshots - open in fullscreen:No MSAA (285 fps):4x MSAA (222 fps):16x MSAA (93 fps):4x MSAA + FXAA (178 fps):Old anti-aliasing method used in SE - FXAA - is still usable. It gets better results when used in combination with 4x-8x...

New gas giants

WIP on a new gas giants, with no cut cyclones bug (I hope). Only basic texture, no cloud layers yet (I will change clouds system on gas giants completely). I still tweak this giant, attempting to achieve Jupiter-like appearance.Turbulent cloud stripes:With cyclones added:Close-ups:...

New volcanoes

I'm working on the last major issues in 0.974 beta - broken volcano and cut cyclones. This is a new volcanoes, WIP, but almost done:...

Rogue planets

What is this new feature you may ask?This is a planemo (a rogue planet). Just a black ball, nothing to see there, if you don't have bright background or don't use ambient lighting. The planetary system without a star is classified as "planemo" (oops localizations...

Solar system browser update

Updates of the Solar system browser: 1) The "fictive system barycenter" is not displayed now (it is a barycenter used to add a catalog star with a custom data). This allows to add a catalog entry for the Sun with proper temperature and rotation axis/period. 2) Ability...

Current work

Some minor updates.Star particles in planetary systems now works like lens flares: they are occluded by planets.Before (Sun is just hide beyond Saturn, but particle is still visible) / after (particle occluded like lens flare):[bafg id="5206"]HarbingerDawn has made new Ceres texture map based on recent...

Bumpy detail noise on planets

I upgraded detail noise on planet surface and water to "specular bump" method. They now interact with lighting and thus look "volumetric". Screenshots can't show this though. The second screenshot was taken from a human growth height....

New terrain features

Terrain shaders update. Above - new ice cracks and "freckles" on ice worlds.Below - rimae on selenas (based on pseudo-rivers, like in Rodrigo mod):...

HarbingerDawn's work

Giant StarsGiant star rendering has been updated. The size of the convection cells now depends on the star's surface gravity, and to a lesser extent its temperature. This gives a smooth continuum of appearance from dense small giants like Alnitak and Saiph, which look like...