Patch 0.9.8.0e

For those who will be unable to see the full solar eclipse on August 21, I made this small patch for SpaceEngine 0.9.8.0. It adds planet ephemerides to SE, so you can watch the eclipse there. It is based on a slightly updated 0.9.8.0 source...

Planet ephemerides

Now you can observe real solar and lunar eclipses in SpaceEngine! This video shows the upcoming full solar eclipse of August 21, 2017, which will be visible in the USA. Over the past month I have worked on planet ephemerides. They are data tables and pieces...

Current work and new nebulae

Duke: I continued working on ray-marched nebulae. WARNING: many screenshots! Experimented with various distribution functions, scattering functions and step optimization methods. SpaceEngineer delayed integration of new nebulae into SE code due to other work in the engine, so I switched to experiments with 3D clouds, star...

New planet classification

Over the past month I have been working on multiple things simultaneously. All this work is still unfinished, so there is nothing significant to show. Colors of orbits, labels and markers can be adjusted in the GUI skin config file Added new soundtracks Large drop-down boxes (like the...

New promo-video

Author is LifeLive42. I recommend that you watch other videos on his YouTube channel as well....

Current work

Bunch of recent updates (after Saturn-like rings): - Uranus-like narrow rings around procedural planets - Updated impostors system for galaxy/nebula rendering - Editor for raymarched nebula - Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automatically added to the shader, editor and scripts - When the Solar...

Friday Stream – UTC 8pm

Don't Miss New Features and Mods Highlights On Friday we are planning to showcase a pre-release build with recent UI, nebula updates and other improvements. This will be an interactive live stream where members of the chat can make suggestions about what we should show or do. [no_button...

Planetary bases

Made some adjustments in code, now it's easy to make a base as a static ship. New types of celestial objects added - "Object", "Spacecraft", "Structure", "Artifact", used to describe a static ship/building as a fictional "planet" in a planet catalog. You have to describe your object...

New UI design

New UI skin. Based on a sketch made by this guy. In addition to the design itself, some technical innovations were added: blurring of the background under the dialog boxes and shadows. Blurring is very easy to do - the window is drawn by a special...