Detail texture for Saturn rings
Noise texture is sampled 4 times: 2 octaves of a normal 2D noise, 2 octaves of radially applied noise. This splits rings into millions of a narrow sub-rings....
Noise texture is sampled 4 times: 2 octaves of a normal 2D noise, 2 octaves of radially applied noise. This splits rings into millions of a narrow sub-rings....
Front lighting:Contraversal lighting:This is based on a famous backlit Saturn photo from Cassini (this is a real photo):...
This is the first ever publication I ever made about SpaceEngine. It was originally published on the gamedev.ru forum. Original text was lost, only video remained. This was because I update the opening post multiple times during many years. Releases of first SE versoins were...