Procedural debris ring

I implemented something like debris asteroid belt around a planet. Nothing new in the engine, just few hundreds of asteroids orbiting a planet. Brute force implementation killed FPS immediately, so I made many optimizations: reduce size of asteroids to a few kilometers (so only few...

New procedural moon system generator

I updataed procedural moon system generator. Now it generates 3 types of moons: Inner moons, small asteroid-like bodies orbiting close to the planet in its equatorial plane, near or inside its rings if they are present. Regular moons, big spherical-shaped satellites (or asteroidal with some small probability),...

Atmospheric flight video

Today I implement video capture in avi. So now you can record video with built-in recorder and upload directly to youtube. And this is demonstration of new video capture...

Ship HUD

Implemented GUI controls and HUD (head-up display) for space ships. Ship HUD and control panel may change very much in the release version. Just cool lighting :) ...

Diversity of lifeforms

Increasing variety of life in SE Universe. Now these types of worlds can be inhabited: Terra (organic life on the surface or in the oceans) Oceania (organic life in the ocean) Desert (organic life on the surface) Ice world (organic life in the ocean under the ice crust) Titan (methane-based...

Nebula rendering update

Few changes: Implemented separate sprite texture atlases for galaxies and nebulae. For nebula dust sprites, use Solaris's sprite mod. For nebula emission sprites, use old dust sprites like Retsof suggested here. I found that galaxies looks better with old sprite texture, so I didn't change it. Screenshots are taken with...

Logarithmic depth buffer

I've made experiments with the logarithmic depth buffer. Results are pretty cool, but there is a lot of work to do. For these screenshots I used astronaut and Discovery model from Doc's 2001 ships pack. Their sizes are real, not exaggerated as Doc originally made....

GUI update

Updated Star Browser and new appearance of tables....

Ship manager update

Ship manager has been updated. Now you able to build and destroy ships, and sort tables by any column. Building and destroying have no visual effects, and no economic purposes. Constructed ship just appears in front of the camera. List of ships to build is...

Modular ships

Implemented modular space ships. Do you remember this huge ship from default ships pack? Its model consumes 24 Mb of VRAM. Imagine a small fleet of various ships of such a complexity...