Fixed FXAA implementation

I fixed a bug with FXAA atialiasing. The mistake was applying it after adding the bloom effect (light halo around bright objects). This was effectively disabling antialiasing on bright areas of the image. Look the screenshots. You may notice that bright areas are antialiased now....

Stereoscopic 3D support

I got a 3D TV and now working on various steroscopic modes. First two are for passive (polarization) displays, verical and horizontal anamorphic stereopairs. You must switch you TV to 3D mode to be able to see these images: BTW, this first image shows a problem...

Oculus Rift support development

Implemented offset frustums. Now eye convergence and sense of scale are perfect. GUI is more or less usable with simple scaling, although some GUI windows did not fit the field of view and must be scrolled. ...

Animated procedural stellar corona

This is a sort of a fractal, generated directly at the rendering stage. Star corona is rendered as three orthogonal planes, passed through the center of a star, as in the previous version. But now they are use procedural noise to texture the planes, instead...

First Oculus Rift test render

I started working on Oculus Rift support. Above is a simple stereoscopic render, without distortion shader, but it looks great. The engine renders two separate frames very well, without any specific optimizations FPS drop is about 15-20%. A lot of work required on GUI - all...

Procedural rivers

New landform - something that looks like rivers. I call them pseudo rivers. Of course this is not a real rivers, i.e. they don't flow from highland to the sea, they have no inflows etc. River nets sometimes look strange - like blood vessels, and...

New warp bubble effect

Updated warp bubble effect. The space-time is compressed in front of the ship (blackhole-like metrics) and expanded after the ship (whitehole-like metrics). The ship itself stays inside the bubble in the flat space-time. ...

Improved water

Small update of the water. Specular spot have a size according to size of a light source: And surface now have a small animated normal noise: Water surface opacity is calculated using Fresnel equation, underwater volume have an exponential fog: Reflections, refractions, caustics, and 3D waves are will...

Controls settings menu update

Updated controls settings menu. It now have mouse axis binds and sensitivity, and independent settings for free camera (planetarium), ship in atmosphere and ship in space controls. So now you can, for example for atmospheric flight mode, invert mouse Y axis and set X axis...

Gaps in rings caused by shepherd moons

Small but important bugfix: cyclones on gas giants are returned! And new update today, again with moons and rings. Inner moons now makes gaps in rings: And this gas giant have a pack of moons which orbits are very close to each other, so they make a...