HarbingerDawn’s work

Giant Stars Giant star rendering has been updated. The size of the convection cells now depends on the star's surface gravity, and to a lesser extent its temperature. This gives a smooth continuum of appearance from dense small giants like Alnitak and Saiph, which look like...

Quick atmosphere color adjustement

A new feature: recolouring of the atmospheric scattering. I added ability to set custom hue and saturation for atmosphere of any planet. SE now uses this to randomize colors of the standard atmo models, to make new ones (pink, gree, yelow etc). This feature is...

Chemical composition of atmosphere

Update that everyone wanted for a very long time: chemical composition of atmospheres. Current implementation is far from complete and may give unrealistic results. Good old CO2 atmosphere: This is a sauna planet - looks like a terra with boiled out oceans. Not a far future of...

Static position of planetary bodies

A new feature what may be liked by mod makers: stationary position for planetary bodies. Now you can type this in the star/planet/asteroid script instead of Orbit {} tag: StaticPosXYZ ( 1000 2000 3000 ) or FixedPosXYZ ( 1000 2000 3000 ) The first option makes an object to...

Updated rendering of brown dwarfs

Brown dwarfs now have apparance what smoothly changes from star-like for hottest L0 class to a gas giant-like for colder Y9 class: L1 L3 L6 L9 T2 T5 T8 Y0 Y3 ...

Updated rendering of cold stars

Upgrades in cool star rendering. Stars are red dwarfs M8.1, M9.0, M9.9. Brown dwarfs are L6, T5, Y5. Note what late stars have almost the same size. And yes, SpaceEngine now supports decimal subclass numbers like "8.1". Solar spots are upgraded a bit also. There...

Warp field bubble

This is the Alcubierre warp field bubble: "gravity" in front of the ship and "antigravity" in back of it. The ship itself is in the non-curved space-time in the center of the bubble. The ship is rendered after the warp effect, so didn't look distorted...

Acctretion disks update

I continuing work on new black holes. They now have accretion disks, and you can approach them up to the event horizon and see how Universe collapses into point above you. These screenshots shows the accretion disk without Doppler and gravity redshift/blueshit effects. The next screenshots are...

Reversed floating-point depth buffer

Recently I implemented a feature called reversed floating-point depth buffer. It works on NVidia and AMD, but I didn't tested yet on Intel. It is similar to logarithmic depth buffer, but with full hardware support and with no changes in shaders. It allows SE to...

Ships update

Orbits for space ships are fixed now. Automatic simulatoin/orbit mode is forced. This mean that when no engines are firing, no atmosphere drag, and ship's orbit is stable (inside planet's sphere of influence and didn't intersect with planet's atmosphere and surface), physics will switch to...