More nebulae

Duke: I will try to answer some questions about nebulae. Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this...

SE scripts and raymarched nebulae

News about my recent work. Past month I mostly worked on updating the modding manuals, some work is still needed. HarbingerDawn and DoctorOfSpace now working on spellchecking of my updated posts. This is important because I want to put them in the new SE website,...

MSAA and the warp effeect

Multisampled envmaps for warp effect rendering. Open screenshots in a new tab to see difference. Off: 4xMSAA: 32xMSAA: Make sure you have very powerful GPU to use in 32x. My GTX 780 gives just 50 FPS in this scene, and 90 FPS in 2-way SLI (yes I made SE...

Start of the next version development

So, it's the beginning of the development of SpaceEngine 0.981! Now I have HTC Vive, and I'm working on its support. Image and interface output is already implemented, rendering of controller models is almost works (OpenVR library provides a high-poly models of wireless Vive controllers to...

SpaceEngine 0.9.8.0 released!

Major updates: Many improvements to space ships: docking, landing, Alcubierre warp drive with nearly-realistic physics; the autopilot is able to do almost everything you need to fly. Astronomy: implemented planemo (rogue planet, or planets without stars), new class of stars, added chemical composition of the...

New Titan textures

Inspired by my recent kayak hike, and looking on a work by Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan. It have 16k resolution near poles, where famous seas and lakes of liquid hydrocarbons can be found. Header image: Titan's north pole. The...

MSAA

Implemented MSAA (multi-sampling anti-aliasing). Comparison screenshots - open in fullscreen: No MSAA (285 fps): 4x MSAA (222 fps): 16x MSAA (93 fps): 4x MSAA + FXAA (178 fps): Old anti-aliasing method used in SE - FXAA - is still usable. It gets better results when used in combination with 4x-8x...

New gas giants

WIP on a new gas giants, with no cut cyclones bug (I hope). Only basic texture, no cloud layers yet (I will change clouds system on gas giants completely). I still tweak this giant, attempting to achieve Jupiter-like appearance. Turbulent cloud stripes: With cyclones added: Close-ups: ...

New volcanoes

I'm working on the last major issues in 0.974 beta - broken volcano and cut cyclones. This is a new volcanoes, WIP, but almost done: ...

Rogue planets

What is this new feature you may ask? This is a planemo (a rogue planet). Just a black ball, nothing to see there, if you don't have bright background or don't use ambient lighting. The planetary system without a star is classified as "planemo" (oops localizations...