We are pleased to announce that the latest update, version 0.990.46.1950, is now available on the public beta branch (how to join the beta). This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program. As always, a full changelog can be found at the bottom of this post, and some of the more noticeable changes are highlighted in the images below!

Improved appearance of cold Earth-like planets (with large snow-coverage):

A fix for the "transparent mountains" bug (artifact of the atmospheric scattering rendering):

Fix for the lighting of terrain detail textures under water:

Fixes for the artifacts near shores:

Improved shorelines, rivers, and lakes on Earth:

And improvements to make 3D water lighting match terrain lighting, so that the transition to 3D water is now almost perfect!


Changelog (0.990.46.1950):

  • Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
  • Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV
  • Fixed some bugs with planet re-classification after evolution of life and atmosphere
  • Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
  • Better appearance of frozen terra worlds (large snow coverage)
  • Fixed some catalog errors
  • Faster initial creation of sprite galaxy and nebula models
  • Fixed DPI scaling of non-client area of SE window (header)
  • Fixed flashing of planet lighting in auto and manual exposure modes
  • Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser
  • Fixed blurriness of planet image in the Wiki
  • Fixed ship model disappearing in planet shadow
  • Fixed rendering of labels of static ships and asteroids with custom models
  • Fixed cutting of outer edge of rings around small bodies (asteroids)
  • Fixed illumination of brown dwarfs by stars
  • Fixed illumination of planets by brown dwarfs
  • Updated palettes of brown dwarfs
  • Updated localizations
  • Fixed artifacts in stereoscopic modes on NVidia
  • Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)
  • Fixed main menu layout for 720p displays
  • Fixed the "transparent mountains" bug (artifact of the atmospheric scattering rendering)
  • Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
  • Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
  • Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
  • Fixed lighting of terrain detail textures (soil) under water
  • Fixed lighting on underwater terrain if water layer is switched off
  • Fixed artifacts near the shoreline
  • 3D water lighting matches terrain lighting, transition to 3D water is almost perfect
  • Better shoreline, rivers and lakes on Earth