We are pleased to announce that the latest update has finished public beta testing and is being released to all users! Just to recap, the biggest item in this update is the scalable interface, which should make life easier for people with 4k screens. You can read more about this feature and how it works in our previous news post.

In addition to the GUI upgrade, this update fixes a few bugs, including the wiki crash bug (at least we hope so!), desaturated star corona and diffraction spikes, a couple of visual issues in VR, and an obscure spacecraft physics bug. This update also adds the exoplanet Proxima d. You can find a full list of changes at the bottom of the page (the first list only details changes since the last public beta release).
 

Changes of this build compared to 0.990.43.1880 (previous public beta):

  • Fixed colors of some interface elements in "red" and "green" skins
  • Fixed Wiki crash (hopefully!)
  • Added Proxima d
  • More information about black holes and accretion disks in the object info HUD and Wiki
  • Fixed incorrect depth buffer scaling for 3D rings in VR
  • Fixed position of autoexposure metering zone in VR at lower rendering resolutions
  • Fixed star corona color desaturation in medium and high planet shine modes
  • Fixed diffraction spikes color desaturation in medium and high planet shine modes
  • Fixed the Solar system barycenter acting like a gravity source on spacecraft
  • Changes of this build compared to 0.990.43.1875 (last main branch update)

  • Interface upgrades
    - Scalable GUI (!!!) with option for automatic scaling according to display scaling setting in Windows
    - Slider to scale up interface in the range of 100-200%, applied on top of Windows scaling setting if "use system DPI" is enabled
    - GUI textures remade for 4k (200% scaling)
    - Selection cursor (cross shape used for selecting objects) changed to high-contrast white color for better visibility
    - Renamed "Modern" interface skins to "Glossy"
  • Added Proxima d
  • More information about black holes and accretion disks in the object info HUD and Wiki
  • Calibrated illuminance for auto and manual exposure modes (light sources were previously too dim by a factor of 10)
  • Fixed Wiki crash (hopefully!)
  • Fixed star corona color desaturation in medium and high planet shine modes
  • Fixed diffraction spikes color desaturation in medium and high planet shine modes
  • Fixed bug with camera position for reflection and warp cubemaps
  • Fixed materials for some asteroid models
  • Fixed bug with black hemisphere on some planets and moons
  • Fixed visibility of details on neutron star and white dwarf surface
  • Fixed incorrect depth buffer scaling for 3D rings in VR
  • Fixed position of autoexposure metering zone in VR at lower rendering resolutions
  • Fixed the Solar system barycenter acting like a gravity source on spacecraft
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