Version 0.990.42.1830 has now finished public beta testing and is being released to all users! This update primarily focuses on updating assets and some bugfixes. Here is the copy of the changelog from the previous blog post. You can read more details there.
Updates:
Updated exoplanets catalog
Added new names of 112 exoplanets and their host stars
Updated Mars texture
New Pluto texture
New Iapetus texture and elevation map
New soundtrack by Lokijar
Context music playback config file is updated to the new planet classification, small manual is added to it
Some updates in the Wiki
Added ability to directly specify planet palette preset in a planet's script
Probabilities of equatorial ridge generation are added to the config
Terrain shader mods are automatically disabled if they cause problems with SE startup
Added note to spacecraft manager that ships can be piloted in simulator mode, and a button to switch to it
Added buttons binds and help texture for Vive Cosmos controllersFixes:
Fixed giant scarps (cliffs) artifact near rift valleys
Fixed distance to Maffei 1 and 2 galaxies
Fixed a typo in the main config which caused duplication of the VR section
Fixed bug with stars not illuminating other stars in the same system (caused black brown dwarfs)
Fixed saturation of planet shine lighting in real exposure modes
Fixed crash when using telescopic zoom on galaxy clusters
Fixed baseline of subscript text
Fixed broken loading of RLE-compressed TGA files