Version 0.990.42.1830 has now finished public beta testing and is being released to all users! This update primarily focuses on updating assets and some bugfixes. Here is the copy of the changelog from the previous blog post. You can read more details there.
Updates:Updated exoplanets catalogAdded new names of 112 exoplanets and their host starsUpdated Mars textureNew Pluto textureNew Iapetus texture and elevation mapNew soundtrack by LokijarContext music playback config file is updated to the new planet classification, small manual is added to itSome updates in the WikiAdded ability to directly specify planet palette preset in a planet’s scriptProbabilities of equatorial ridge generation are added to the configTerrain shader mods are automatically disabled if they cause problems with SE startupAdded note to spacecraft manager that ships can be piloted in simulator mode, and a button to switch to itAdded buttons binds and help texture for Vive Cosmos controllers
Fixes:Fixed giant scarps (cliffs) artifact near rift valleysFixed distance to Maffei 1 and 2 galaxiesFixed a typo in the main config which caused duplication of the VR sectionFixed bug with stars not illuminating other stars in the same system (caused black brown dwarfs)Fixed saturation of planet shine lighting in real exposure modesFixed crash when using telescopic zoom on galaxy clustersFixed baseline of subscript textFixed broken loading of RLE-compressed TGA files