Todays update - build 1660, it is merged with previous beta build 1655.

Build 0.990.35.1660
- Automatic saturation of stellar illumination
- Fixed star corona color bug
- Fixed toggle of the fullscreen mode when "Configure codec" is pressed in the video capture dialog
- VR/3D mode can be toggled by a hotkey / in the main menu
- In VR help about VR controller buttons bindings is displayed on the main menu background (Oculus and Vive, text is in English)
- In VR Solar system browser automatically hides itself after clicking "fly to" button
- In main menu script, buttons, labels and edit can have internal name; if not specified, data from the Text field is used
- Option to make planet hidden by default in the sc file - visible false
- Changed atmosphere model/color assignment rules
- Some fixes in catalogs
- Fixed bug with clusters/nebulae particles always rendered even if clusters/nebulae were disabled
- Reduced star particle wobbling effect of a very distant catalog stars
- Increased lens flare visibility range for very bright star systems
- Changed location preview file name generation method

Build 0.990.35.1655
- Fixed huge lag at startup and on switching graphics quality presets
- Limited paste text buffer size
- Some fixes in catalogs
- Updated exoplanet catalog to June 21, 2019 (Teegarden's star and other updates)
- Fixed abrupt scarps on terrestrial planets
- Fixed high-frequency "penitentes" on icy worlds
- Fixed depth of rayed craters
- Added timeout to the loading screen to prevent getting stuck on it for too long of a time
- Adjusted coefficients in the mass-radius equation for more a precise result [pending for 0.991]
- Updated localizations
- Fixed procedural galaxy/quasar seed change bug
- Disabled loading indicator in VR
- Fixed broken export of planet textures after landing on a planet