A new feature: recolouring of the atmospheric scattering. I added ability to set custom hue and saturation for atmosphere of any planet. SE now uses this to randomize colors of the standard atmo models, to make new ones (pink, gree, yelow etc). This feature is now available in scripts and in the editor.

No performance hit is detected, but possibilities are great. SE doesn not need anymore many new precumputed atmopshere models, which could use a lot of video memory. Just take one and change it's color on-the-fly. This is not scientifically accurate of course, but if you are not going to make crazy acid colours, it could look believable.

Also there is a new feature added by HarbingerDawn: option to switch diameter display to radius. It will be in the Player menu.