Trying to make a better looking stars. This is an adaptation of Chris Laurel's dev Celestia shader. Of course, with the geometry shader based motion blur. Look at full res!

View from Solar system at 11m mag limit O.O

This shader is awesome. I still can't believe computer program could generate such beautiful stars! They are also perfectly anti-aliased - ie they do not blink when camera is slowly rotated. I also implement an experimental "stable" motion blur - the length of the trail does not depend on fps, but only on speed. Combining it all gives pretty nice results.