13
Jan 2014
First Oculus Rift test render
I started working on Oculus Rift support. Above is a simple stereoscopic render, without distortion shader, but it looks great.
The engine renders two separate frames very well, without any specific optimizations FPS drop is about 15-20%. A lot of work required on GUI - all dialogs must be changed to fit small Rift resolution. Maybe simply scale them down?