Few changes:

  • Implemented separate sprite texture atlases for galaxies and nebulae.
  • For nebula dust sprites, use Solaris's sprite mod.
  • For nebula emission sprites, use old dust sprites like Retsof suggested here.
  • I found that galaxies looks better with old sprite texture, so I didn't change it.
  • Screenshots are taken with Skyboxes/Impostors/FB disabled (in Graphics settings menu).

    Glow becomes more irregular, but it virtually washes out dust details. First (old) screenshot looks better IMO...