Working on a more complex noises to generate more realistic terrain.

Earth-like planet, noises: Fbm + distorted Fbm. Level of detail is up to 10 meters on surface. Detail textures are no applied yet.

A moon, noises: FBm + Worley with crater function. The craters of successive octaves are not added additively, but in a tricky way, "destroying" the previous craters. On the surface of the lunar mare, the vague contours of "ghost craters" are visible - those are ancient craters flooded with lava. The detail level at surface is also 10 meters.

Same planet types, but with another coloration scheme: