Q: Are you going to implement XXX feature in the future?
A: If it is something that exists and is known to modern astronomy, then yes it will be added eventually. You can read about implemented and planned features here.
Q: When is the next release coming out?
A: There is no release date. It will be out when it’s done.
Q: Will there be a version for Mac and Linux?
A: Eventually, yes. This is planned for the future.
Q: Will there be a version for game consoles, like Xbox and Playstation?
A: No, this is not currently planned.
Q: Will there be a version for Android and iOS?
A: No, because there would be no point: very few - if any - mobile devices are powerful enough to even theoretically run SpaceEngine.
Q: How many developers are there?
A: Just one! Vladimir Romanyuk (SpaceEngineer) is the sole developer of the program, though smaller contributions such as models and textures have been made by many members of the community. Click here for a list of contributions.
Q: Is this project open source?
A: No. SpaceEngine is proprietary closed-source software, and there are no current plans to make the source code available.
Q: What engine does SpaceEngine use?
A: SpaceEngine does not use any pre-existing engine, everything was created from scratch.
Q: What language is SpaceEngine written in?
A: The core program is written in C++ and the shaders are written in GLSL.
Q: Is there a SpaceEngine SDK? Can I use the engine to make my own game?
A: Not currently. The engine is still very much in development and will require a lot of work before it is completed. However, after the engine is completed it will be possible to use it for your own project.
Q: Are procedural detailed textures and landscapes planned for Solar system planets?
A: Yes.