SE scripts and raymarched nebulae

News about my recent work. Past month I mostly worked on updating the modding manuals, some work is still needed. HarbingerDawn and DoctorOfSpace now working on spellchecking of my updated posts. This is important because I want to put them in the new SE website,...

MSAA and the warp effeect

Multisampled envmaps for warp effect rendering. Open screenshots in a new tab to see difference.Off:4xMSAA:32xMSAA:Make sure you have very powerful GPU to use in 32x. My GTX 780 gives just 50 FPS in this scene, and 90 FPS in 2-way SLI (yes I made SE...

Start of the next version development

So, it's the beginning of the development of SpaceEngine 0.981!Now I have HTC Vive, and I'm working on its support. Image and interface output is already implemented, rendering of controller models is almost works (OpenVR library provides a high-poly models of wireless Vive controllers to...

SpaceEngine 0.9.8.0 released!

Major updates:Many improvements to space ships: docking, landing, Alcubierre warp drive with nearly-realistic physics; the autopilot is able to do almost everything you need to fly. Astronomy: implemented planemo (rogue planet, or planets without stars), new class of stars, added chemical composition of the...