New UI design

New UI skin. Based on a sketch made by this guy.In addition to the design itself, some technical innovations were added: blurring of the background under the dialog boxes and shadows. Blurring is very easy to do - the window is drawn by a special...

Starlight

Added ability to reduce illumination color saturation. It is a kinda fake white balance adaptation. Real white balance adaptation as a post-process will make all planets looks like Earth, with distorted colors of the star sky, This is not what I want from SpaceEngine. But...

HDR rendering 2

I am still working on HDR, also added some post-processing filters, like sharpness, saturation, color vibrance. And I remade the settings menu, combining them into a single huge menu with tabs (excluding keys/mouse). Not sure if I should merge keys/mouse settings there as well.Here are...

Pseudo lens flare

Continue developing post-effect shaders. First, simple color enhancement. Will be configurable.Next, the effect called pseudo lens flare.Flares inherits the shape of the light source.Any light source now can generate flares, even brightly illuminated object.Effect is fully integrated into the engine: added preset config files similar...

HDR rendering

Recently I have working on a proper HDR with autoexposure, and adding a new shiny bloom effect. In process, improved quality of MSAA, and many other things. Now, finally, SE is able to display very large difference of brightmess, and true relative brightness of objects.Earth...

New nebulae

Duke's nebula update. Still a lot of work, integration into engine, correct blending with stars...

Orbits and resonances

A small improvement - ability to change length of the orbit trails:Also added a displaying of an orbital resonance with neighbouring planets/moons:...

Winter on Saturn

Implemented "rings winter" effect on Saturn (don't know if this effect has some name, "rings winter" is my invention). It is a well known effect of winter hemisphere became blue as if receives a rings shadow. This is because there become too cold for a...

Camera paths and Satrun’s Rings

It's long time since last update, because simply nothing to show. I am working mainly on internal engine systems, including the scripting system and various UI improvements.The most interesting feature is a spline path recording tool (it is called 'editor', but editing options are not...

Star appearance settings

Added some parameter of the star rendering shader to the graphics settings menu and config file. So we are no more need a star shader mods:...