New site is in a test mode!

Welcome space explorers Today we presenting this more modern website to you. Please register on the forum and start posting! Any suggestions about this website are highly appreciated in this thread. The Universe section should be filled with screenshots, so you are welcome to post screenshots...

More nebulae

Duke: I will try to answer some questions about nebulae. Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this...

SE scripts and raymarched nebulae

News about my recent work. Past month I mostly worked on updating the modding manuals, some work is still needed. HarbingerDawn and DoctorOfSpace now working on spellchecking of my updated posts. This is important because I want to put them in the new SE website,...

MSAA and the warp effeect

Multisampled envmaps for warp effect rendering. Open screenshots in a new tab to see difference.Off:4xMSAA:32xMSAA:Make sure you have very powerful GPU to use in 32x. My GTX 780 gives just 50 FPS in this scene, and 90 FPS in 2-way SLI (yes I made SE...

Start of the next version development

So, it's the beginning of the development of SpaceEngine 0.981!Now I have HTC Vive, and I'm working on its support. Image and interface output is already implemented, rendering of controller models is almost works (OpenVR library provides a high-poly models of wireless Vive controllers to...

SpaceEngine 0.9.8.0 released!

Major updates:Many improvements to space ships: docking, landing, Alcubierre warp drive with nearly-realistic physics; the autopilot is able to do almost everything you need to fly. Astronomy: implemented planemo (rogue planet, or planets without stars), new class of stars, added chemical composition of the...