Public beta

Hello everybody! Almost two weeks have passed since release, and we can say that the launch was successful! We have collected many bug reports from the community on Steam, Discord, and the SE forum. The most important bugs must be fixed as soon as possible,...

Hotfix patch

Hello SpaceEngine fans! We are thrilled about our successful launch on Steam! Not everything was perfect, and there have been some negative reviews and refunds, but this was expected! Those typically came from users with technical problems, and those with VR-related issues. The most overwhelming...

SpaceEngine 0.990 release!

SpaceEngine has been released!Share your experience in the new version on the forum!If you have any troubles, read this post, it may have useful tips, and post bug reports there!The changelog of the new version is enormous - almost 3 years of development.SPACEENGINE 0.990 CHANGELOGMajor...

Thank you for your support!

Tomorrow is the release date, and I am very excited! On the eve of the release I would like to say a big THANK YOU to everyone who has supported my work. For almost six years, since 2013, I have been receiving donations via Paypal....

SpaceEngine 0.990 release date!

We are happy to finally announce the release date for the new version of SpaceEngine. Version 0.990 will be released on Steam on:June 11, 2019  That's right, it's finally here! It has been a long road, this version was in development for almost 3 years. Of...

HarbingerDawn’s stream #17

Next stream is scheduled on Thursday, June 6, at 17:00 UTC. Post in this thread what you'd like to see in the stream!...

HarbingerDawn’s stream #16

Next stream is scheduled on Wednesday, May 29, at 17:00 UTC. Post in this thread what you'd like to see in the stream!...

Steam Store Page is Live!

Great news everyone! The Steam store page for SpaceEngine is now live! Follow the link to check it out and add it to your wishlist.SpaceEngine 0.990 is not available for purchase yet, but launch day is fast approaching. Now that the store page is published,...

Solar System and 64-bit

During the past month I have worked on updating the textures of Solar system planets and moons to make them compatible with the new terrain engine. The old textures are incompatible because they have a resolution of 258*258, while the engine now requires 256*256; also,...

Terrain 2.0

For SpaceEngine's upcoming debut on Steam, program stability is crucial. As most of you know, SE has never shone in this area. Therefore, I am attacking the main culprit: the terrain engine. Historically, SE has used a dynamic redistribution of memory between different subsystems, depending...