SpaceEngine 0.990 release date!

We are happy to finally announce the release date for the new version of SpaceEngine. Version 0.990 will be released on Steam on:June 11, 2019  That's right, it's finally here! It has been a long road, this version was in development for almost 3 years. Of...

HarbingerDawn’s stream #17

Next stream is scheduled on Thursday, June 6, at 17:00 UTC. Post in this thread what you'd like to see in the stream!...

HarbingerDawn’s stream #16

Next stream is scheduled on Wednesday, May 29, at 17:00 UTC. Post in this thread what you'd like to see in the stream!...

Steam Store Page is Live!

Great news everyone! The Steam store page for SpaceEngine is now live! Follow the link to check it out and add it to your wishlist.SpaceEngine 0.990 is not available for purchase yet, but launch day is fast approaching. Now that the store page is published,...

Solar System and 64-bit

During the past month I have worked on updating the textures of Solar system planets and moons to make them compatible with the new terrain engine. The old textures are incompatible because they have a resolution of 258*258, while the engine now requires 256*256; also,...

Terrain 2.0

For SpaceEngine's upcoming debut on Steam, program stability is crucial. As most of you know, SE has never shone in this area. Therefore, I am attacking the main culprit: the terrain engine. Historically, SE has used a dynamic redistribution of memory between different subsystems, depending...

Current work

During past 2 month I continue work on preparing for release on Steam. I passed one iteration with Steam, and now, after fixing all issues, is ready to send them the new update. After they accept it as "ready for release", I will be ready...

HarbingerDawn’s stream #15

Next stream is scheduled on Thursday, December 20, at 18:00 UTC. Post in this thread what you'd like to see in the stream!...

Preparing for 0.990 release

I preparing the first build to be sent to the Steam for revision. I completed the most wanted feature - tutorials - and will switch to content updating. This includes integration of new nebulae and galaxies models, planet palettes and textures, and updating catalogs. Probably...

Current work

Preparing for release is a challenging time. It is full of work: complete the development of many new systems, pass a large number of tests, and fix a huge number of emerging bugs, most of which are quite small. Some of the work listed below...