Terrain 2.0

For SpaceEngine's upcoming debut on Steam, program stability is crucial. As most of you know, SE has never shone in this area. Therefore, I am attacking the main culprit: the terrain engine. Historically, SE has used a dynamic redistribution of memory between different subsystems, depending...

Current work

During past 2 month I continue work on preparing for release on Steam. I passed one iteration with Steam, and now, after fixing all issues, is ready to send them the new update. After they accept it as "ready for release", I will be ready...

HarbingerDawn’s stream #15

Next stream is scheduled on Thursday, December 20, at 18:00 UTC. Post in this thread what you'd like to see in the stream!...

Preparing for 0.990 release

I preparing the first build to be sent to the Steam for revision. I completed the most wanted feature - tutorials - and will switch to content updating. This includes integration of new nebulae and galaxies models, planet palettes and textures, and updating catalogs. Probably...

Lagrange Points and Trojan Orbits 2

Insights for a complementary explanation of Lagrange points from inertial reference frames Author: FastFourierTransform Original post on the forum: link I want to try to address this. As Watsisname said; establishing a non-inertial co-rotating frame of reference has many advantages in terms of understanding the actual situation but...

Lagrange Points and Trojan Orbits

Gravitational balance and stable configurations in rotating reference frames Author: Watsisname Original post on the forum: link Introduction When two masses move in a circular orbit about each other, five points of gravitational equilibrium are generated, which move along with them.  A particle placed at one of these points will have...

The Anomalous Advance of the Perihelion of Mercury

Author: Watsisname Original post on the forum: link Background Often in discussions of Mercury's perihelion advance, the effect is shown greatly exaggerated.  Sometimes even the orbit is shown much more eccentric than it really is.  Before we dive in, let's take a moment to get some perspective on...

Current work

Preparing for release is a challenging time. It is full of work: complete the development of many new systems, pass a large number of tests, and fix a huge number of emerging bugs, most of which are quite small. Some of the work listed below...

Animated scene in the main menu

One of the "must have" items before the release is the replacement of a simple background picture in the main menu by a 3D animated scene with planets. As it is done in almost every space game. In SE, with its specialization on rendering of...

The Map mode upgrade

HarbingerDawn gave an idea of ​​how to make the Map mode more interesting. If you disable labels, lines and grid on the level of galaxies, and increase the magnitude limit, you will be able to see the large-scale structure of the Universe: [bs_image_comparison id='2634'] Slide the handle...