Version 0.990.42.1830 has now finished public beta testing and is being released to all users! This update primarily focuses on updating assets and some bugfixes. Here is the copy of the changelog from the previous blog post. You can read more details there.

Updates:

  • Updated exoplanets catalog
  • Added new names of 112 exoplanets and their host stars
  • Updated Mars texture
  • New Pluto texture
  • New Iapetus texture and elevation map
  • New soundtrack by Lokijar
  • Context music playback config file is updated to the new planet classification, small manual is added to it
  • Some updates in the Wiki
  • Added ability to directly specify planet palette preset in a planet’s script
  • Probabilities of equatorial ridge generation are added to the config
  • Terrain shader mods are automatically disabled if they cause problems with SE startup
  • Added note to spacecraft manager that ships can be piloted in simulator mode, and a button to switch to it
  • Added buttons binds and help texture for Vive Cosmos controllers
  • Fixes:

  • Fixed giant scarps (cliffs) artifact near rift valleys
  • Fixed distance to Maffei 1 and 2 galaxies
  • Fixed a typo in the main config which caused duplication of the VR section
  • Fixed bug with stars not illuminating other stars in the same system (caused black brown dwarfs)
  • Fixed saturation of planet shine lighting in real exposure modes
  • Fixed crash when using telescopic zoom on galaxy clusters
  • Fixed baseline of subscript text
  • Fixed broken loading of RLE-compressed TGA files